weatherless...................89.72208% offense.......................43.15917% hyperoffense..................36.12111% balance.......................17.68443% monotype...................... 8.23444% batonpass..................... 6.55578% sun........................... 4.52944% rain.......................... 3.84223% sand.......................... 2.77216% voltturn...................... 2.43423% semistall..................... 2.17231% dragmag....................... 2.11735% monoelectric.................. 2.09046% monoghost..................... 1.97715% monobug....................... 1.69220% sunoffense.................... 1.47503% monopsychic................... 1.38612% multiweather.................. 1.32512% trapper....................... 1.16217% rainoffense................... 1.07991% stall......................... 0.86298% mononormal.................... 0.79350% sandoffense................... 0.78752% monodark...................... 0.61455% monoflying.................... 0.60560% choice........................ 0.51997% hail.......................... 0.50620% monopoison.................... 0.47315% monodragon.................... 0.45183% monowater..................... 0.21256% monoground.................... 0.21043% monofighting.................. 0.15072% monorock...................... 0.13363% monosteel..................... 0.12441% hailoffense................... 0.09037% monofire...................... 0.08638% monofairy..................... 0.06050% monograss..................... 0.05977% monoice....................... 0.03427% gravity....................... 0.02363% trickroom..................... 0.01181% tailwind...................... 0.01080% fear.......................... 0.00456% trickrain..................... 0.00456% tricksun...................... 0.00456% sandstall..................... 0.00408% sunstall...................... 0.00270% Stalliness (mean: -0.671) | -3.0|# |### -2.0|######## |################### -1.0|############################## |########################### 0.0|################### |############ +1.0|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.80%