weatherless...................92.30492% offense.......................51.92159% hyperoffense..................26.08352% balance.......................20.71380% batonpass..................... 5.77481% voltturn...................... 5.38811% sand.......................... 4.55566% sandoffense................... 2.23537% monotype...................... 1.84195% trapper....................... 1.80985% dragmag....................... 1.64603% sun........................... 1.48096% rain.......................... 1.07411% semistall..................... 0.93077% sunoffense.................... 0.75590% monoelectric.................. 0.68694% hail.......................... 0.64021% monoghost..................... 0.55349% rainoffense................... 0.44533% stall......................... 0.35033% monopsychic................... 0.29091% monoflying.................... 0.18105% monobug....................... 0.16828% monodragon.................... 0.13426% choice........................ 0.05708% multiweather.................. 0.05586% monofairy..................... 0.03772% monopoison.................... 0.03429% monofighting.................. 0.02054% monoground.................... 0.01542% monofire...................... 0.01327% monodark...................... 0.01319% mononormal.................... 0.01150% monowater..................... 0.01110% monosteel..................... 0.01061% hailoffense................... 0.00158% monograss..................... 0.00012% sunstall...................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.502) | -3.0| |# -2.0|## |############## -1.0|################# |############################## 0.0|#################### |############# +1.0|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.98%