weatherless...................75.66265% offense.......................40.68317% balance.......................33.04210% hyperoffense..................15.62044% sun...........................12.12740% rain..........................11.71772% voltturn......................10.57923% semistall..................... 7.12090% monotype...................... 5.56178% stall......................... 3.53339% multiweather.................. 3.41038% batonpass..................... 2.70889% sand.......................... 2.37658% monobug....................... 1.64036% hail.......................... 1.59945% monoghost..................... 1.56070% mononormal.................... 1.25860% sunoffense.................... 1.17216% monopsychic................... 1.05150% rainoffense................... 0.73275% sandstall..................... 0.51505% monodragon.................... 0.39573% monorock...................... 0.35331% choice........................ 0.30932% monowater..................... 0.22359% monofire...................... 0.18584% monoflying.................... 0.17958% monosteel..................... 0.16985% sunstall...................... 0.16863% dragmag....................... 0.16004% monoground.................... 0.13231% monofighting.................. 0.13046% monopoison.................... 0.11449% trickroom..................... 0.11393% fear.......................... 0.10979% monoelectric.................. 0.09745% monofairy..................... 0.09443% monodark...................... 0.09057% rainstall..................... 0.08399% sandoffense................... 0.07053% monograss..................... 0.05239% monoice....................... 0.04204% hailstall..................... 0.04200% trickrain..................... 0.02315% tricksun...................... 0.02049% hailoffense................... 0.00536% trapper....................... 0.00004% Stalliness (mean: -0.106) -3.0|# |# -2.0|## |######### -1.0|################### |############################## 0.0|############################ |####################### +1.0|############### |##### +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.74%