weatherless...................70.57376% balance.......................40.77874% voltturn......................26.79265% hyperoffense..................19.94475% offense.......................17.05921% sun...........................15.36013% semistall.....................12.75313% rain..........................10.01807% stall......................... 9.46417% sand.......................... 4.08207% sandstall..................... 3.64520% sunoffense.................... 2.31600% multiweather.................. 1.62814% hail.......................... 1.59411% sunstall...................... 1.29906% monotype...................... 0.56632% monobug....................... 0.54076% monorock...................... 0.50776% batonpass..................... 0.10933% choice........................ 0.10658% monoghost..................... 0.03333% rainoffense................... 0.01485% rainstall..................... 0.01190% monopsychic................... 0.01020% dragmag....................... 0.00969% monoflying.................... 0.00750% monofire...................... 0.00298% sandoffense................... 0.00234% monowater..................... 0.00230% monofighting.................. 0.00108% mononormal.................... 0.00082% trickroom..................... 0.00044% trickrain..................... 0.00031% monoground.................... 0.00011% monodragon.................... 0.00010% monodark...................... 0.00008% tricksun...................... 0.00007% monosteel..................... 0.00001% monoelectric.................. 0.00001% monograss..................... 0.00000% monofairy..................... 0.00000% fear.......................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.235) -3.0| | -2.0| |####### -1.0|######################### |####### 0.0|################ |##################### +1.0|############################## |########### +2.0|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%