weatherless...................75.35845% offense.......................42.37616% balance.......................31.68344% voltturn......................12.89707% sand..........................12.03777% hyperoffense..................11.54737% stall......................... 7.90174% rain.......................... 7.70734% semistall..................... 6.49130% sun........................... 5.12069% multiweather.................. 1.68816% trickroom..................... 1.52124% hail.......................... 1.50519% monotype...................... 1.04016% hailoffense................... 0.66531% sandstall..................... 0.61321% sandoffense................... 0.55548% tailwind...................... 0.45148% choice........................ 0.41649% sunoffense.................... 0.35943% dragmag....................... 0.30627% rainoffense................... 0.21486% monowater..................... 0.18141% monofighting.................. 0.16227% monodragon.................... 0.10242% monoelectric.................. 0.07725% monobug....................... 0.06552% monosteel..................... 0.06158% mononormal.................... 0.05973% monopoison.................... 0.05595% monofire...................... 0.05119% sunstall...................... 0.04794% rainstall..................... 0.04788% monoground.................... 0.04581% trickhail..................... 0.04374% monopsychic................... 0.03745% monoflying.................... 0.03445% monofairy..................... 0.02891% tricksand..................... 0.02319% hailstall..................... 0.02229% gravity....................... 0.02126% monoice....................... 0.02049% monodark...................... 0.01849% tricksun...................... 0.01577% monograss..................... 0.01514% monorock...................... 0.01239% monoghost..................... 0.01213% allweather.................... 0.00991% trickrain..................... 0.00737% swagplay...................... 0.00078% fear.......................... 0.00020% sandfear...................... 0.00020% trapper....................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.086) -2.0|# |###### -1.0|############### |###################### 0.0|############################## |################## +1.0|########## |##### +2.0|## |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.88%