weatherless...................78.30087% offense.......................38.62712% balance.......................30.43172% voltturn......................13.91796% hyperoffense..................12.21802% stall.........................10.57227% sand.......................... 9.22098% semistall..................... 8.15088% rain.......................... 7.28321% sun........................... 4.16143% hail.......................... 2.23549% hailoffense................... 1.81200% sandstall..................... 1.22117% multiweather.................. 1.18498% tailwind...................... 1.14985% trickroom..................... 0.65918% monotype...................... 0.28004% dragmag....................... 0.25780% sandoffense................... 0.22033% choice........................ 0.14651% trickhail..................... 0.12354% rainoffense................... 0.07438% monowater..................... 0.07210% sunoffense.................... 0.06528% monofighting.................. 0.06490% sunstall...................... 0.05495% tricksun...................... 0.04884% hailstall..................... 0.04501% rainstall..................... 0.03825% monosteel..................... 0.03490% trickrain..................... 0.03251% monobug....................... 0.02462% gravity....................... 0.01797% monopsychic................... 0.01307% monofairy..................... 0.01114% monopoison.................... 0.00965% mononormal.................... 0.00859% monograss..................... 0.00827% tricksand..................... 0.00778% monorock...................... 0.00720% monodragon.................... 0.00639% monofire...................... 0.00513% monoelectric.................. 0.00452% monoflying.................... 0.00444% allweather.................... 0.00355% monodark...................... 0.00314% monoice....................... 0.00111% monoground.................... 0.00064% monoghost..................... 0.00039% swagplay...................... 0.00016% fear.......................... 0.00002% sandfear...................... 0.00002% trapper....................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.195) -2.0|# |##### -1.0|################# |################## 0.0|############################## |################# +1.0|############ |###### +2.0|### |### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.85%