offense.......................50.90828% weatherless...................45.14914% sun...........................40.22594% rain..........................24.54240% hyperoffense..................23.64482% balance.......................19.76324% multiweather..................16.04962% sunoffense.................... 6.04031% sand.......................... 5.00560% monotype...................... 4.06398% semistall..................... 2.93429% stall......................... 2.74937% rainoffense................... 2.13672% hail.......................... 1.27058% sunstall...................... 0.64347% sandoffense................... 0.63403% voltturn...................... 0.48119% dragmag....................... 0.46295% monosteel..................... 0.42395% monowater..................... 0.40508% mononormal.................... 0.38684% monoflying.................... 0.36482% monoelectric.................. 0.36356% monoghost..................... 0.33526% monodark...................... 0.32142% monodragon.................... 0.30255% monobug....................... 0.30003% monofighting.................. 0.27802% trickroom..................... 0.26921% monofire...................... 0.26670% monopsychic................... 0.20757% monoground.................... 0.18556% trapper....................... 0.16857% choice........................ 0.16417% hailoffense................... 0.14404% monorock...................... 0.12957% monopoison.................... 0.11322% rainstall..................... 0.10945% monograss..................... 0.10253% monofairy..................... 0.10190% tricksun...................... 0.08617% monoice....................... 0.06667% sandstall..................... 0.06542% tailwind...................... 0.02705% tricksand..................... 0.02579% trickrain..................... 0.02327% gravity....................... 0.00440% hailstall..................... 0.00315% swagplay...................... 0.00252% allweather.................... 0.00126% Stalliness (mean: -0.413) |# -2.0|## |############ -1.0|############################ |############################## 0.0|###################### |########## +1.0|#### |## +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.87%