offense.......................49.45645% sun...........................45.76274% weatherless...................40.04440% rain..........................26.52600% hyperoffense..................23.68752% balance.......................20.14821% multiweather..................17.84027% sunoffense.................... 6.86591% sand.......................... 4.55880% stall......................... 3.36468% semistall..................... 3.34313% monotype...................... 3.17682% rainoffense................... 2.31504% hail.......................... 1.08866% sunstall...................... 0.78352% sandoffense................... 0.51369% dragmag....................... 0.43262% voltturn...................... 0.37781% monosteel..................... 0.37451% monoflying.................... 0.32890% mononormal.................... 0.32118% monowater..................... 0.29188% trickroom..................... 0.28090% monoghost..................... 0.25848% monodark...................... 0.25183% monoelectric.................. 0.23846% monodragon.................... 0.23679% monobug....................... 0.22387% monofighting.................. 0.20153% trapper....................... 0.19086% rainstall..................... 0.16366% monofire...................... 0.14884% monoground.................... 0.14622% monopsychic................... 0.14064% choice........................ 0.13235% hailoffense................... 0.12231% tricksun...................... 0.10098% monorock...................... 0.09401% monopoison.................... 0.08829% monograss..................... 0.07095% monofairy..................... 0.06733% sandstall..................... 0.06702% monoice....................... 0.06045% tricksand..................... 0.03534% trickrain..................... 0.03481% tailwind...................... 0.02527% gravity....................... 0.00678% hailstall..................... 0.00432% swagplay...................... 0.00269% allweather.................... 0.00063% Stalliness (mean: -0.384) | -2.0|## |############# -1.0|############################## |############################## 0.0|####################### |########## +1.0|##### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%