sun...........................66.20556% offense.......................43.21613% rain..........................28.67288% weatherless...................24.88280% balance.......................22.96929% multiweather..................22.29120% hyperoffense..................21.00735% sunoffense.................... 8.15478% stall......................... 6.99208% semistall..................... 5.81515% sand.......................... 2.24643% rainoffense................... 2.16158% sunstall...................... 1.73064% monotype...................... 0.78232% rainstall..................... 0.43607% hail.......................... 0.33973% dragmag....................... 0.32957% monosteel..................... 0.29793% trapper....................... 0.26581% trickroom..................... 0.22193% voltturn...................... 0.17005% monofighting.................. 0.12573% trickrain..................... 0.11468% sandstall..................... 0.09102% sandoffense................... 0.08989% tricksand..................... 0.08891% tricksun...................... 0.08400% mononormal.................... 0.07147% monoice....................... 0.05028% monodark...................... 0.03858% monopsychic................... 0.03690% monoghost..................... 0.03598% gravity....................... 0.03477% monowater..................... 0.03133% monoflying.................... 0.02837% monobug....................... 0.02733% choice........................ 0.02732% monodragon.................... 0.01941% monopoison.................... 0.01196% monoelectric.................. 0.00984% tailwind...................... 0.00695% monoground.................... 0.00655% hailoffense................... 0.00576% monorock...................... 0.00408% monofire...................... 0.00259% monograss..................... 0.00225% monofairy..................... 0.00140% allweather.................... 0.00013% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.185) | -2.0|# |############ -1.0|############################## |########################## 0.0|####################### |########### +1.0|####### |###### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.81%