sun...........................72.36513% offense.......................38.06050% balance.......................26.97597% rain..........................26.53613% multiweather..................21.09399% weatherless...................19.64624% hyperoffense..................14.54117% stall.........................11.21022% semistall..................... 9.21214% sunoffense.................... 7.10129% sunstall...................... 3.22751% rainoffense................... 2.69521% sand.......................... 2.43951% rainstall..................... 0.74380% monotype...................... 0.41458% dragmag....................... 0.37172% trickroom..................... 0.18519% monosteel..................... 0.15758% monofighting.................. 0.13920% hail.......................... 0.12341% trickrain..................... 0.11480% tricksun...................... 0.09719% sandstall..................... 0.08058% gravity....................... 0.07145% tricksand..................... 0.06861% voltturn...................... 0.03992% monoice....................... 0.03782% sandoffense................... 0.02378% mononormal.................... 0.02216% monopsychic................... 0.01899% monobug....................... 0.01396% monodark...................... 0.00650% monoghost..................... 0.00648% monowater..................... 0.00541% monodragon.................... 0.00338% trapper....................... 0.00293% monoflying.................... 0.00291% tailwind...................... 0.00110% monoelectric.................. 0.00084% monopoison.................... 0.00073% choice........................ 0.00055% hailoffense................... 0.00044% monograss..................... 0.00019% monofairy..................... 0.00014% monoground.................... 0.00012% monorock...................... 0.00010% monofire...................... 0.00008% allweather.................... 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.102) | -2.0|# |######## -1.0|########################### |######################## 0.0|############################## |################ +1.0|########## |######### +2.0|#### |### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.72%