weatherless...................80.98419% offense.......................51.20638% balance.......................27.71947% hyperoffense..................12.29553% sand.......................... 7.49046% semistall..................... 5.58888% rain.......................... 5.34351% sun........................... 5.07088% monotype...................... 5.05725% stall......................... 3.18975% hail.......................... 3.08751% multiweather.................. 1.97655% monopsychic................... 0.79062% choice........................ 0.79062% monowater..................... 0.71565% trickroom..................... 0.71565% sandoffense................... 0.51799% monoelectric.................. 0.44984% monoice....................... 0.35442% mononormal.................... 0.34760% monofairy..................... 0.32715% monoflying.................... 0.32715% sunoffense.................... 0.32034% rainoffense................... 0.31352% monodragon.................... 0.31352% monosteel..................... 0.28626% monograss..................... 0.24537% monorock...................... 0.21810% monodark...................... 0.19766% monofire...................... 0.19766% tailwind...................... 0.18402% hailoffense................... 0.18402% sunstall...................... 0.17721% monopoison.................... 0.16358% monobug....................... 0.14995% voltturn...................... 0.14313% monoghost..................... 0.11587% rainstall..................... 0.09542% monoground.................... 0.08860% batonpass..................... 0.08179% sandstall..................... 0.06816% monofighting.................. 0.04771% dragmag....................... 0.03408% hailstall..................... 0.03408% tricksun...................... 0.02045% gravity....................... 0.00682% Stalliness (mean: -0.150) -2.0|# |# -1.5|###### |########## -1.0|################## |######################### -0.5|############################## |############################# 0.0|############################# |################### +0.5|################ |######### +1.0|###### |###### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%