weatherless...................80.78025% offense.......................51.93648% balance.......................26.96334% hyperoffense..................12.65251% sand.......................... 7.79152% semistall..................... 5.42280% rain.......................... 5.25624% sun........................... 5.14840% monotype...................... 4.60823% hail.......................... 3.24006% stall......................... 3.02486% multiweather.................. 2.21647% trickroom..................... 0.85119% choice........................ 0.81069% monopsychic................... 0.69264% monowater..................... 0.63826% sandoffense................... 0.61507% monoelectric.................. 0.43203% mononormal.................... 0.35557% monoice....................... 0.34868% rainoffense................... 0.32410% sunoffense.................... 0.30173% monoflying.................... 0.30145% monosteel..................... 0.26550% monodragon.................... 0.26548% monofairy..................... 0.25225% monograss..................... 0.22432% sunstall...................... 0.19210% hailoffense................... 0.18683% monorock...................... 0.17855% monopoison.................... 0.17795% tailwind...................... 0.17466% monofire...................... 0.17176% monodark...................... 0.17016% voltturn...................... 0.14195% monobug....................... 0.12970% monoghost..................... 0.11180% rainstall..................... 0.08972% sandstall..................... 0.06802% monoground.................... 0.06756% batonpass..................... 0.05882% monofighting.................. 0.04247% dragmag....................... 0.03042% hailstall..................... 0.02698% tricksun...................... 0.02088% gravity....................... 0.00477% Stalliness (mean: -0.162) -2.0|# |# -1.5|###### |########## -1.0|################### |######################### -0.5|############################## |############################## 0.0|############################# |################### +0.5|############### |######### +1.0|###### |###### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%