weatherless...................86.88544% offense.......................60.86693% balance.......................17.86779% hyperoffense..................17.05911% sand.......................... 7.70615% sun........................... 2.85471% semistall..................... 2.63382% rain.......................... 2.53960% stall......................... 1.57235% hail.......................... 1.35522% multiweather.................. 1.34112% trickroom..................... 1.30943% monotype...................... 0.88166% sandoffense................... 0.65218% choice........................ 0.45307% monoflying.................... 0.26447% rainoffense................... 0.23894% sunstall...................... 0.21997% monoelectric.................. 0.17362% hailoffense................... 0.09420% monodark...................... 0.08793% monopoison.................... 0.08116% monopsychic................... 0.07572% monowater..................... 0.06384% monosteel..................... 0.05878% tailwind...................... 0.05005% monoice....................... 0.04146% monobug....................... 0.01581% mononormal.................... 0.01494% sandstall..................... 0.01478% monorock...................... 0.00706% sunoffense.................... 0.00614% hailstall..................... 0.00603% monoground.................... 0.00327% monofighting.................. 0.00211% monofairy..................... 0.00145% monofire...................... 0.00038% monodragon.................... 0.00001% monoghost..................... 0.00000% voltturn...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.294) -2.0| | -1.5|### |####### -1.0|#################### |################# -0.5|################### |############################## 0.0|##################### |######### +0.5|####### |#### +1.0|# |## +1.5|# | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.69%