weatherless...................65.47399% offense.......................36.89287% balance.......................30.75690% hyperoffense..................22.11538% rain..........................19.53279% sun...........................14.11797% voltturn...................... 7.54130% semistall..................... 5.50419% stall......................... 4.73065% rainoffense................... 4.61045% multiweather.................. 2.69970% sand.......................... 2.18195% monotype...................... 2.05251% sunoffense.................... 1.79364% hail.......................... 1.51935% choice........................ 1.29130% rainstall..................... 0.95229% trickroom..................... 0.93688% sunstall...................... 0.75505% dragmag....................... 0.59172% monodragon.................... 0.34209% monoflying.................... 0.32051% hailoffense................... 0.31127% sandoffense................... 0.28045% monoelectric.................. 0.22498% monoghost..................... 0.18491% tailwind...................... 0.12944% monoice....................... 0.12327% mononormal.................... 0.12019% monopoison.................... 0.11403% monosteel..................... 0.09246% monowater..................... 0.08937% monobug....................... 0.08629% monofairy..................... 0.08629% monoground.................... 0.08013% monopsychic................... 0.07396% monorock...................... 0.07088% monodark...................... 0.07088% monograss..................... 0.06780% monofire...................... 0.06780% sandstall..................... 0.05856% tricksun...................... 0.04623% monofighting.................. 0.04315% trickhail..................... 0.03082% gravity....................... 0.01541% trickrain..................... 0.00925% trapper....................... 0.00925% hailstall..................... 0.00616% Stalliness (mean: -0.180) |## -2.0|#### |########## -1.5|############# |######################## -1.0|######################## |######################## -0.5|########################### |############################## 0.0|######################## |######################## +0.5|####################### |###################### +1.0|########### |##### +1.5|###### |#### +2.0|### |## +2.5|### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%