weatherless...................60.14839% balance.......................32.65263% offense.......................29.88681% rain..........................20.37210% sun...........................20.35123% hyperoffense..................17.21143% stall.........................11.40650% voltturn......................11.30026% semistall..................... 8.84264% rainoffense................... 6.23253% sunstall...................... 4.08804% multiweather.................. 3.11041% trickroom..................... 1.90726% hail.......................... 1.30979% rainstall..................... 1.27664% sand.......................... 0.94247% choice........................ 0.92362% monotype...................... 0.81309% sunoffense.................... 0.62582% dragmag....................... 0.61499% hailoffense................... 0.33765% monoghost..................... 0.32704% sandoffense................... 0.28111% sandstall..................... 0.27386% monodragon.................... 0.25171% monoflying.................... 0.10636% monoelectric.................. 0.05350% monopoison.................... 0.04592% trickhail..................... 0.02608% tricksun...................... 0.01314% trapper....................... 0.01211% monoice....................... 0.01186% mononormal.................... 0.00790% monofighting.................. 0.00480% monowater..................... 0.00420% tailwind...................... 0.00400% trickrain..................... 0.00042% monoground.................... 0.00019% monofire...................... 0.00012% monosteel..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.133) |# -2.0|### |########### -1.5|##### |########################### -1.0|################ |################ -0.5|######################## |############################## 0.0|############################ |##################### +0.5|##################### |########################### +1.0|######################## |######## +1.5|########## |########## +2.0|########### |##### +2.5|##### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.33%