weatherless...................56.97805% stall.........................28.22478% balance.......................27.87472% sun...........................27.75434% sunstall......................19.34552% hyperoffense..................16.98261% offense.......................16.73471% rain..........................16.43944% semistall.....................10.18318% voltturn...................... 9.11849% rainoffense................... 7.48078% rainstall..................... 2.58522% multiweather.................. 2.00482% trickroom..................... 1.30781% choice........................ 1.14840% hail.......................... 0.57764% dragmag....................... 0.37657% sand.......................... 0.25552% hailoffense................... 0.09334% sandstall..................... 0.08427% sunoffense.................... 0.04085% monotype...................... 0.02515% monopoison.................... 0.01781% sandoffense................... 0.01767% trickhail..................... 0.00710% monodragon.................... 0.00438% monoghost..................... 0.00147% trapper....................... 0.00076% tricksun...................... 0.00065% monoflying.................... 0.00052% monoelectric.................. 0.00048% monofighting.................. 0.00032% monowater..................... 0.00015% tailwind...................... 0.00005% monoice....................... 0.00004% mononormal.................... 0.00001% trickrain..................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.510) | -2.0|#### |############ -1.5|# |#################### -1.0|########## |###### -0.5|####### |############# 0.0|########## |######## +0.5|################## |################# +1.0|################## |######## +1.5|######### |############################## +2.0|#################### |##### +2.5|####### | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%