weatherless...................61.12343% offense.......................50.08418% sand..........................25.17311% balance.......................23.73137% hyperoffense..................19.32857% rain..........................13.04548% voltturn...................... 3.84029% multiweather.................. 3.75058% stall......................... 3.44057% semistall..................... 3.41530% sun........................... 2.50046% hail.......................... 2.03878% sandoffense................... 1.72200% sandstall..................... 1.36889% rainoffense................... 0.90075% monotype...................... 0.77048% hailoffense................... 0.61954% sunoffense.................... 0.60601% batonpass..................... 0.46977% trickroom..................... 0.46340% dragmag....................... 0.17127% monopoison.................... 0.16289% tailwind...................... 0.11428% monowater..................... 0.09795% monoghost..................... 0.07267% monofairy..................... 0.05825% rainstall..................... 0.05693% tricksand..................... 0.05512% monoelectric.................. 0.05186% monodragon.................... 0.04015% monoflying.................... 0.03730% monobug....................... 0.03458% monoice....................... 0.03168% monofire...................... 0.03127% trickrain..................... 0.03049% monoground.................... 0.02801% tricksun...................... 0.02486% monosteel..................... 0.02438% mononormal.................... 0.02427% gravity....................... 0.02283% monopsychic................... 0.02102% monorock...................... 0.01634% monodark...................... 0.01541% monofighting.................. 0.01367% monograss..................... 0.01239% trapper....................... 0.00922% hailstall..................... 0.00390% allweather.................... 0.00098% Stalliness (mean: -0.286) -2.0|# |#### -1.5|######## |################ -1.0|####################### |######################### -0.5|############################## |########################### 0.0|########################## |############### +0.5|############ |######## +1.0|###### |#### +1.5|## |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.47%