weatherless...................82.58014% balance.......................48.11894% offense.......................43.26412% trickroom.....................22.78899% sun........................... 7.60415% voltturn...................... 6.73912% hyperoffense.................. 5.38219% rain.......................... 5.16980% sand.......................... 4.50886% semistall..................... 2.31277% stall......................... 0.92198% hail.......................... 0.13705% choice........................ 0.06608% sunoffense.................... 0.00050% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.042) | -2.0|# |# -1.5|##### |### -1.0|### |################### -0.5|######################### |########################### 0.0|################### |##################### +0.5|############################## |#### +1.0|############################# |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%