weatherless...................85.69846% balance.......................40.24922% offense.......................35.49008% hyperoffense..................12.82891% semistall..................... 9.30176% sun........................... 9.25026% voltturn...................... 6.05635% sand.......................... 3.12902% stall......................... 2.13004% monotype...................... 1.80076% rain.......................... 1.62501% choice........................ 0.85384% trickroom..................... 0.84229% sunoffense.................... 0.75205% hail.......................... 0.46396% monobug....................... 0.38619% sandstall..................... 0.24492% monodark...................... 0.19806% multiweather.................. 0.16670% monosteel..................... 0.16239% sandoffense................... 0.14881% mononormal.................... 0.14528% monoghost..................... 0.13009% monodragon.................... 0.12510% monofire...................... 0.11041% monopoison.................... 0.10340% monopsychic................... 0.09971% monofighting.................. 0.09099% dragmag....................... 0.08153% monoground.................... 0.07336% monograss..................... 0.06744% tailwind...................... 0.05734% monoice....................... 0.05360% monowater..................... 0.05334% monoflying.................... 0.04781% gravity....................... 0.04775% rainoffense................... 0.04300% monorock...................... 0.04149% monoelectric.................. 0.03556% monofairy..................... 0.02260% sunstall...................... 0.01705% tricksun...................... 0.00593% Stalliness (mean: -0.012) -2.5|#### |# -2.0|## |### -1.5|#### |####### -1.0|################# |################# -0.5|##################### |######################### 0.0|########################## |############################## +0.5|####################### |################## +1.0|################# |######## +1.5|###### |## +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%