offense.......................59.16003% rain..........................37.85787% weatherless...................37.16585% sun...........................30.77810% balance.......................29.05932% trickroom.....................13.92643% hyperoffense..................11.53125% tailwind...................... 8.48955% trickrain..................... 6.88169% multiweather.................. 6.66744% rainoffense................... 4.97609% sunoffense.................... 1.16847% tricksun...................... 1.04517% monotype...................... 0.91294% voltturn...................... 0.70023% sand.......................... 0.49120% hail.......................... 0.40321% monowater..................... 0.30485% monofairy..................... 0.27470% choice........................ 0.25774% semistall..................... 0.24107% monosteel..................... 0.07908% monodark...................... 0.06849% monodragon.................... 0.05109% monoghost..................... 0.04630% monograss..................... 0.04369% monoice....................... 0.01496% monofire...................... 0.01333% tricksand..................... 0.01015% stall......................... 0.00832% batonpass..................... 0.00772% gravity....................... 0.00709% monorock...................... 0.00693% sandoffense................... 0.00565% rainstall..................... 0.00446% monoground.................... 0.00441% hailoffense................... 0.00252% sandstall..................... 0.00212% monopsychic................... 0.00205% monoelectric.................. 0.00119% monoflying.................... 0.00108% monobug....................... 0.00035% mononormal.................... 0.00027% dragmag....................... 0.00023% trickhail..................... 0.00018% monopoison.................... 0.00012% trapper....................... 0.00011% monofighting.................. 0.00004% sunstall...................... 0.00000% Stalliness (mean: -0.332) | -1.5|### |########### -1.0|########### |##################### -0.5|############################# |########################## 0.0|############################## |######################## +0.5|######### |# +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%