offense.......................45.34644% weatherless...................42.15895% balance.......................40.43447% hail..........................24.09487% monotype......................18.09267% monoice.......................17.49810% sun...........................16.04546% sand..........................13.51102% rain..........................10.56918% trickroom..................... 8.43863% semistall..................... 7.77537% multiweather.................. 6.37885% hyperoffense.................. 4.51484% tricksand..................... 3.36538% stall......................... 1.92887% choice........................ 1.84185% sunoffense.................... 0.81449% trickrain..................... 0.40461% tailwind...................... 0.39076% monoelectric.................. 0.30873% voltturn...................... 0.27651% monoflying.................... 0.16298% monowater..................... 0.07405% sandoffense................... 0.06468% monodragon.................... 0.02795% trickhail..................... 0.02721% sandstall..................... 0.01561% tricksun...................... 0.01421% monodark...................... 0.01067% rainoffense................... 0.00608% monopoison.................... 0.00432% monofire...................... 0.00347% batonpass..................... 0.00189% monofighting.................. 0.00115% monorock...................... 0.00101% monopsychic................... 0.00030% monograss..................... 0.00023% allweather.................... 0.00021% dragmag....................... 0.00002% gravity....................... 0.00001% mononormal.................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.050) -1.5|## |### -1.0|## |#### -0.5|########################## |############## 0.0|############################## |########## +0.5|################# |##### +1.0|## | +1.5|######### |## +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.80%