weatherless...................86.05766% offense.......................53.68732% hyperoffense..................30.91413% balance.......................14.78379% sun........................... 7.90563% voltturn...................... 4.24541% hail.......................... 3.30048% sunoffense.................... 2.23974% monotype...................... 1.87261% sand.......................... 1.77529% rain.......................... 1.16915% hailoffense................... 1.15437% trickroom..................... 0.64556% semistall..................... 0.44598% monorock...................... 0.41271% rainoffense................... 0.37822% mononormal.................... 0.24270% choice........................ 0.22792% sandoffense................... 0.22545% monowater..................... 0.21683% multiweather.................. 0.18973% stall......................... 0.16878% monobug....................... 0.15769% monofire...................... 0.13675% dragmag....................... 0.09609% monodark...................... 0.09363% monodragon.................... 0.08993% monofighting.................. 0.08870% monoflying.................... 0.08501% monoground.................... 0.07638% monopsychic................... 0.07515% monograss..................... 0.07022% monoice....................... 0.06899% sandstall..................... 0.05421% monopoison.................... 0.04805% monoghost..................... 0.03573% monoelectric.................. 0.02710% monosteel..................... 0.02587% trapper....................... 0.02464% monofairy..................... 0.01971% trickhail..................... 0.01725% tailwind...................... 0.01602% Stalliness (mean: -0.658) |# -2.0|### |######## -1.5|################ |################### -1.0|####################### |######################### -0.5|########################## |############################## 0.0|################### |############ +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%