weatherless...................86.26627% offense.......................54.39742% hyperoffense..................29.20245% balance.......................15.79399% sun........................... 8.47544% voltturn...................... 4.60656% hail.......................... 2.98612% sunoffense.................... 2.36678% monotype...................... 1.56007% sand.......................... 1.49308% hailoffense................... 1.02829% rain.......................... 0.96894% trickroom..................... 0.65545% monorock...................... 0.52746% semistall..................... 0.47643% rainoffense................... 0.30383% choice........................ 0.20586% sandoffense................... 0.20475% multiweather.................. 0.17110% monowater..................... 0.16321% mononormal.................... 0.15394% monobug....................... 0.13194% stall......................... 0.12971% monofire...................... 0.08751% dragmag....................... 0.08440% monodragon.................... 0.07265% monofighting.................. 0.06234% monodark...................... 0.05890% monopsychic................... 0.05550% monoground.................... 0.05424% monograss..................... 0.05387% monoice....................... 0.04575% monoflying.................... 0.04399% sandstall..................... 0.04356% monopoison.................... 0.04011% trapper....................... 0.03511% monoghost..................... 0.02095% monosteel..................... 0.01730% monoelectric.................. 0.01481% monofairy..................... 0.01189% trickhail..................... 0.01150% tailwind...................... 0.00964% Stalliness (mean: -0.629) |# -2.0|### |####### -1.5|############## |################ -1.0|#################### |###################### -0.5|######################## |############################## 0.0|################## |############ +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%