weatherless...................87.29318% offense.......................56.96439% hyperoffense..................22.03731% balance.......................20.17160% sun...........................10.15112% voltturn...................... 5.13146% sunoffense.................... 2.93384% hail.......................... 2.04836% semistall..................... 0.78578% sand.......................... 0.49514% hailoffense................... 0.45363% monotype...................... 0.39165% trickroom..................... 0.38760% monorock...................... 0.24443% rain.......................... 0.14695% multiweather.................. 0.12187% trapper....................... 0.07346% sandoffense................... 0.06626% monobug....................... 0.06416% rainoffense................... 0.05265% stall......................... 0.04091% monowater..................... 0.03746% choice........................ 0.03693% monodragon.................... 0.01606% dragmag....................... 0.00871% monodark...................... 0.00789% mononormal.................... 0.00747% monoice....................... 0.00620% monopoison.................... 0.00441% monoelectric.................. 0.00370% monopsychic................... 0.00295% sandstall..................... 0.00243% monofire...................... 0.00169% monoground.................... 0.00089% monoghost..................... 0.00061% monograss..................... 0.00051% trickhail..................... 0.00027% monoflying.................... 0.00014% monofairy..................... 0.00001% monofighting.................. 0.00001% tailwind...................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.499) | -2.0|# |##### -1.5|########## |######## -1.0|############ |############# -0.5|################# |############################## 0.0|################# |############ +0.5|##### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%