weatherless...................87.45471% offense.......................57.38670% balance.......................23.66265% hyperoffense..................18.13662% sun...........................11.01650% voltturn...................... 5.55168% sunoffense.................... 3.29406% hail.......................... 1.21040% semistall..................... 0.79979% sand.......................... 0.28785% hailoffense................... 0.24927% trickroom..................... 0.07309% trapper....................... 0.04185% monotype...................... 0.03782% rain.......................... 0.03524% rainoffense................... 0.02009% choice........................ 0.01973% sandoffense................... 0.01940% stall......................... 0.01424% monobug....................... 0.01268% monorock...................... 0.01035% monowater..................... 0.00852% monodragon.................... 0.00694% multiweather.................. 0.00472% monodark...................... 0.00219% dragmag....................... 0.00167% mononormal.................... 0.00089% monoelectric.................. 0.00057% monopsychic................... 0.00035% sandstall..................... 0.00026% monoice....................... 0.00024% monofire...................... 0.00015% monoghost..................... 0.00003% monograss..................... 0.00002% trickhail..................... 0.00001% monoground.................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.404) | -2.0|# |#### -1.5|######## |##### -1.0|############ |######### -0.5|############### |############################## 0.0|#################### |############# +0.5|######### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.78%