weatherless...................87.68328% offense.......................43.24228% balance.......................32.03883% hyperoffense..................12.21166% semistall..................... 8.40101% voltturn...................... 6.00702% sun........................... 5.24865% sand.......................... 4.45139% stall......................... 4.10622% rain.......................... 2.18698% trickroom..................... 1.97728% hail.......................... 1.09301% choice........................ 1.00554% monotype...................... 0.88589% monosteel..................... 0.73083% multiweather.................. 0.66330% sunoffense.................... 0.30161% hailoffense................... 0.16446% sandstall..................... 0.14904% rainoffense................... 0.06628% mononormal.................... 0.06276% monoice....................... 0.04254% tricksun...................... 0.03237% monobug....................... 0.03211% sunstall...................... 0.03042% dragmag....................... 0.01687% sandoffense................... 0.01358% monoghost..................... 0.00618% monofairy..................... 0.00481% monowater..................... 0.00476% monopsychic................... 0.00476% monodragon.................... 0.00160% tailwind...................... 0.00061% monofire...................... 0.00027% rainstall..................... 0.00026% monodark...................... 0.00019% monofighting.................. 0.00005% monoflying.................... 0.00002% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.037) | -2.0|# |########## -1.0|##################### |########################### 0.0|############################## |################### +1.0|################ |####### +2.0|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.74%