weatherless...................77.73184% offense.......................54.08729% balance.......................29.64203% hyperoffense..................11.88507% sand..........................11.11053% sun........................... 6.41616% voltturn...................... 5.44798% monotype...................... 4.34896% rain.......................... 3.52208% hail.......................... 2.81557% semistall..................... 2.76324% stall......................... 1.62236% multiweather.................. 1.55432% trickroom..................... 0.87921% sunoffense.................... 0.76408% choice........................ 0.73791% sandoffense................... 0.59661% monoelectric.................. 0.57568% monoflying.................... 0.51811% monowater..................... 0.47624% monodragon.................... 0.40297% monoground.................... 0.37157% monosteel..................... 0.34017% monopsychic................... 0.29830% mononormal.................... 0.27214% monoice....................... 0.26690% monofairy..................... 0.26167% rainoffense................... 0.23550% monofire...................... 0.23550% monodark...................... 0.22504% monofighting.................. 0.21980% monopoison.................... 0.19887% monobug....................... 0.19887% monorock...................... 0.19887% monoghost..................... 0.17270% sandstall..................... 0.16747% hailoffense................... 0.16224% monograss..................... 0.15700% dragmag....................... 0.10990% tailwind...................... 0.06280% tricksun...................... 0.04710% gravity....................... 0.03663% sunstall...................... 0.02093% rainstall..................... 0.01570% hailstall..................... 0.01047% Stalliness (mean: -0.218) |# -2.0|# |## -1.5|#### |######## -1.0|################ |####################### -0.5|########################### |############################## 0.0|####################### |################## +0.5|############# |########### +1.0|##### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%