weatherless...................78.00177% offense.......................51.59652% balance.......................31.68878% hyperoffense..................11.67515% sand..........................10.59314% voltturn...................... 6.54611% sun........................... 6.13976% rain.......................... 3.89471% monotype...................... 3.89059% semistall..................... 3.22212% hail.......................... 2.79080% stall......................... 1.81743% multiweather.................. 1.38679% trickroom..................... 1.05045% sunoffense.................... 0.74251% choice........................ 0.65064% monoelectric.................. 0.61516% sandoffense................... 0.56156% monowater..................... 0.39789% monoflying.................... 0.38688% monoice....................... 0.34067% monodragon.................... 0.32067% monoground.................... 0.30280% monosteel..................... 0.28244% rainoffense................... 0.26052% monopsychic................... 0.23854% mononormal.................... 0.22256% monofairy..................... 0.22049% monobug....................... 0.18218% hailoffense................... 0.18183% monopoison.................... 0.17603% monodark...................... 0.17359% sandstall..................... 0.17225% monofighting.................. 0.17015% monofire...................... 0.16007% monograss..................... 0.15452% monorock...................... 0.14705% monoghost..................... 0.14120% dragmag....................... 0.09895% tailwind...................... 0.04946% tricksun...................... 0.04394% gravity....................... 0.03555% sunstall...................... 0.02141% rainstall..................... 0.01789% hailstall..................... 0.00706% Stalliness (mean: -0.182) |# -2.0|# |## -1.5|#### |######## -1.0|################ |####################### -0.5|########################## |############################## 0.0|####################### |#################### +0.5|############### |############# +1.0|##### |### +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%