weatherless...................83.37899% balance.......................51.80197% offense.......................28.58367% voltturn......................12.26866% hyperoffense.................. 9.65284% rain.......................... 7.41315% semistall..................... 6.79406% sand.......................... 6.35756% trickroom..................... 4.07334% stall......................... 3.16746% hail.......................... 2.19834% monotype...................... 0.74466% sun........................... 0.66718% monoice....................... 0.59492% choice........................ 0.52030% hailoffense................... 0.26799% rainoffense................... 0.19799% sandoffense................... 0.19435% gravity....................... 0.10571% monoelectric.................. 0.09238% sunoffense.................... 0.07927% dragmag....................... 0.05340% mononormal.................... 0.01840% multiweather.................. 0.01521% monowater..................... 0.01208% monoghost..................... 0.00661% monofairy..................... 0.00491% monograss..................... 0.00434% monofighting.................. 0.00378% monorock...................... 0.00279% monosteel..................... 0.00151% monopsychic................... 0.00127% sunstall...................... 0.00092% monodragon.................... 0.00079% monoground.................... 0.00078% monofire...................... 0.00007% monoflying.................... 0.00005% monodark...................... 0.00001% monopoison.................... 0.00001% monobug....................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.177) | -2.0| |## -1.5|# |#### -1.0|################### |####### -0.5|############ |########################### 0.0|################# |############################ +0.5|############################ |############################## +1.0|######### |########## +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%