weatherless...................79.38123% offense.......................53.94518% balance.......................28.63372% hyperoffense..................11.00498% sand.......................... 9.83389% sun........................... 6.15449% rain.......................... 4.87542% semistall..................... 4.48090% voltturn...................... 4.01163% monotype...................... 2.49585% stall......................... 1.93522% multiweather.................. 1.54900% hail.......................... 1.41611% trickroom..................... 1.00498% sunoffense.................... 0.61047% sandoffense................... 0.44020% sandstall..................... 0.33223% monodragon.................... 0.31977% rainoffense................... 0.30316% monoflying.................... 0.29485% hailoffense................... 0.26578% monowater..................... 0.25748% monofire...................... 0.24917% monobug....................... 0.24086% monodark...................... 0.23671% choice........................ 0.23256% monosteel..................... 0.20349% monofighting.................. 0.18272% monoghost..................... 0.15365% mononormal.................... 0.15365% dragmag....................... 0.13704% monopsychic................... 0.13289% monopoison.................... 0.10382% monorock...................... 0.09967% monograss..................... 0.09136% monoground.................... 0.08306% monoice....................... 0.06229% monoelectric.................. 0.06229% monofairy..................... 0.05399% sunstall...................... 0.02492% tailwind...................... 0.02076% tricksun...................... 0.01661% rainstall..................... 0.00415% Stalliness (mean: -0.193) -2.0|# |# -1.5|#### |######## -1.0|################# |###################### -0.5|############################## |############################## 0.0|####################### |#################### +0.5|############# |######### +1.0|###### |### +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%