weatherless...................86.21864% offense.......................44.10576% balance.......................34.42445% hyperoffense.................. 9.64189% semistall..................... 8.15608% sand.......................... 6.30468% voltturn...................... 5.86143% rain.......................... 4.81404% stall......................... 3.67181% trickroom..................... 3.15904% sun........................... 2.40727% monotype...................... 1.39689% hail.......................... 0.58614% sandstall..................... 0.51437% monodark...................... 0.48533% hailoffense................... 0.36234% rainoffense................... 0.31455% sunoffense.................... 0.29092% multiweather.................. 0.23984% sandoffense................... 0.22693% monowater..................... 0.18116% monodragon.................... 0.15660% monoflying.................... 0.14296% monosteel..................... 0.14262% monofighting.................. 0.09059% monofairy..................... 0.07969% monoelectric.................. 0.03701% monorock...................... 0.03232% sunstall...................... 0.02622% monofire...................... 0.02516% mononormal.................... 0.02493% monobug....................... 0.01767% dragmag....................... 0.01314% choice........................ 0.00622% monopsychic................... 0.00134% tailwind...................... 0.00128% monoghost..................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.042) -2.0| |## -1.5|##### |####### -1.0|#################### |####################### -0.5|########################### |########################### 0.0|######################### |############################## +0.5|####################### |########### +1.0|########### |###### +1.5|####### |###### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.43%