weatherless...................87.62605% offense.......................41.98395% balance.......................32.62245% hyperoffense..................17.29780% voltturn...................... 8.96018% sand.......................... 7.26487% stall......................... 4.20097% semistall..................... 3.89483% hail.......................... 3.82795% monotype...................... 2.62142% trickroom..................... 2.03488% sandstall..................... 1.47664% sun........................... 0.89782% rain.......................... 0.58654% choice........................ 0.55052% mononormal.................... 0.32671% monoghost..................... 0.31642% monobug....................... 0.30099% monograss..................... 0.27012% monodark...................... 0.22638% hailoffense................... 0.18780% monoflying.................... 0.18780% dragmag....................... 0.17751% multiweather.................. 0.17751% monoelectric.................. 0.16979% monorock...................... 0.16722% monowater..................... 0.15950% monosteel..................... 0.15950% monoice....................... 0.15178% sunoffense.................... 0.14664% monopoison.................... 0.12091% monofighting.................. 0.10033% tricksand..................... 0.09518% monopsychic................... 0.09004% rainoffense................... 0.06174% sandoffense................... 0.05402% monofire...................... 0.04631% trickhail..................... 0.03859% tailwind...................... 0.03087% monofairy..................... 0.02830% monoground.................... 0.02830% hailstall..................... 0.02573% monodragon.................... 0.00772% rainstall..................... 0.00772% gravity....................... 0.00515% allweather.................... 0.00515% trickrain..................... 0.00257% tricksun...................... 0.00257% Stalliness (mean: -0.140) -2.0|## |#### -1.5|########## |################# -1.0|###################### |###################### -0.5|############################## |############################## 0.0|############################# |########################### +0.5|################### |################ +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|### |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.40%