weatherless...................79.28689% balance.......................38.04514% offense.......................27.20251% hyperoffense..................19.48274% voltturn......................12.75648% sand..........................12.19867% stall.........................10.60280% hail.......................... 7.59308% sandstall..................... 5.09339% semistall..................... 4.66681% trickroom..................... 3.51053% rain.......................... 0.66332% choice........................ 0.37566% sun........................... 0.33803% dragmag....................... 0.29502% monotype...................... 0.28704% monodark...................... 0.11331% multiweather.................. 0.07999% sunoffense.................... 0.05661% hailstall..................... 0.04984% monoflying.................... 0.04280% tricksand..................... 0.04238% rainoffense................... 0.04037% mononormal.................... 0.03606% monoelectric.................. 0.02918% monograss..................... 0.02849% hailoffense................... 0.02486% monofighting.................. 0.01521% monobug....................... 0.01236% monoice....................... 0.01218% monoghost..................... 0.00909% trickhail..................... 0.00341% monofire...................... 0.00268% monorock...................... 0.00153% monosteel..................... 0.00046% monopoison.................... 0.00030% monopsychic................... 0.00019% sandoffense................... 0.00002% rainstall..................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.115) -2.0|# |##### -1.5|############# |################## -1.0|############### |########### -0.5|################### |##################### 0.0|########################### |####################### +0.5|############################## |################# +1.0|############ |### +1.5|## |## +2.0|## |# +2.5|####### |##### +3.0|### |##### more negative = more offensive, more positive = more stall one # = 0.42%