weatherless...................60.54079% balance.......................42.42497% hail..........................23.24868% offense.......................21.61802% stall.........................18.48083% sand..........................15.74238% hyperoffense..................13.19003% voltturn......................11.20333% sandstall..................... 9.26250% semistall..................... 4.28614% trickroom..................... 1.46301% rain.......................... 0.25105% sun........................... 0.21772% dragmag....................... 0.05901% sunoffense.................... 0.05859% choice........................ 0.03721% monotype...................... 0.02740% hailstall..................... 0.01193% monodark...................... 0.00826% rainoffense................... 0.00795% monoelectric.................. 0.00517% monoflying.................... 0.00455% mononormal.................... 0.00443% monoice....................... 0.00241% tricksand..................... 0.00235% monofighting.................. 0.00224% hailoffense................... 0.00160% monograss..................... 0.00145% monobug....................... 0.00145% multiweather.................. 0.00063% monofire...................... 0.00022% monorock...................... 0.00020% monoghost..................... 0.00019% trickhail..................... 0.00016% monopoison.................... 0.00001% monosteel..................... 0.00000% monopsychic................... 0.00000% sandoffense................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.481) -2.0| |# -1.5|## |######### -1.0|####### |### -0.5|###### |########## 0.0|######### |##### +0.5|############################## |######### +1.0|##### |# +1.5|# |# +2.0|# | +2.5|######## |### +3.0|## |###### more negative = more offensive, more positive = more stall one # = 0.84%