balance.......................59.50609% weatherless...................58.70162% sand..........................41.18165% offense.......................33.57210% voltturn......................19.30352% hyperoffense.................. 6.90581% choice........................ 0.34810% trickroom..................... 0.22189% rain.......................... 0.09197% sun........................... 0.02476% sandoffense................... 0.02312% semistall..................... 0.01581% stall......................... 0.00018% monotype...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: 0.018) | -1.5|##### | -1.0|#################### | -0.5|# |### 0.0| | +0.5|############# |############################## +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.37%