weatherless...................92.23135% offense.......................49.76044% balance.......................31.31417% hyperoffense..................13.31280% voltturn...................... 4.85969% sun........................... 3.86721% semistall..................... 3.66188% hail.......................... 2.25873% stall......................... 1.95072% sand.......................... 1.12936% sunoffense.................... 0.82136% rain.......................... 0.58179% monotype...................... 0.51335% trickroom..................... 0.27379% hailoffense................... 0.23956% sandoffense................... 0.20534% monofire...................... 0.10267% rainoffense................... 0.06845% monograss..................... 0.06845% multiweather.................. 0.06845% monoelectric.................. 0.06845% mononormal.................... 0.06845% monowater..................... 0.03422% monopoison.................... 0.03422% monoghost..................... 0.03422% choice........................ 0.03422% monoice....................... 0.03422% monodragon.................... 0.03422% monoflying.................... 0.03422% Stalliness (mean: -0.192) | -2.0| |### -1.5|##### |######## -1.0|################ |############## -0.5|################# |########################## 0.0|############################## |#################### +0.5|########## |####### +1.0|####### |## +1.5|# | +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.59%