weatherless...................93.11050% offense.......................48.80739% balance.......................33.16519% hyperoffense..................12.04905% voltturn...................... 6.23189% sun........................... 3.73393% semistall..................... 3.71520% stall......................... 2.26316% hail.......................... 1.86339% sand.......................... 0.89593% sunoffense.................... 0.76902% rain.......................... 0.45967% monotype...................... 0.33235% trickroom..................... 0.21864% sandoffense................... 0.19023% hailoffense................... 0.16320% multiweather.................. 0.06341% monofire...................... 0.06298% monograss..................... 0.05320% monoelectric.................. 0.04716% mononormal.................... 0.04716% choice........................ 0.03983% rainoffense................... 0.03919% monopoison.................... 0.02583% monoghost..................... 0.02358% monodragon.................... 0.02358% monoflying.................... 0.02358% monowater..................... 0.01561% monoice....................... 0.00966% Stalliness (mean: -0.145) | -2.0| |## -1.5|#### |###### -1.0|############# |########### -0.5|############### |######################## 0.0|############################## |##################### +0.5|######### |####### +1.0|###### |## +1.5|# | +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.64%