weatherless...................89.72591% offense.......................45.41028% balance.......................37.03887% hyperoffense..................11.48230% hail.......................... 5.11443% semistall..................... 4.45175% voltturn...................... 3.28522% sand.......................... 3.03241% stall......................... 1.61680% rain.......................... 1.31132% monotype...................... 1.24253% trickroom..................... 1.15426% choice........................ 1.13470% sun........................... 0.85379% monopsychic................... 0.30264% hailoffense................... 0.29023% sunoffense.................... 0.21890% monowater..................... 0.13516% monoice....................... 0.12998% monobug....................... 0.12051% sandoffense................... 0.10626% monodragon.................... 0.09105% rainoffense................... 0.08955% mononormal.................... 0.07490% monorock...................... 0.07156% tailwind...................... 0.06812% monopoison.................... 0.05771% monoflying.................... 0.05578% sandstall..................... 0.04649% monograss..................... 0.04554% monofairy..................... 0.04099% multiweather.................. 0.03785% monoghost..................... 0.03317% monoelectric.................. 0.03216% monofighting.................. 0.02721% gravity....................... 0.02708% monosteel..................... 0.02184% rainstall..................... 0.02125% dragmag....................... 0.01996% monoground.................... 0.01728% monofire...................... 0.01233% monodark...................... 0.01207% tricksand..................... 0.00694% trapper....................... 0.00417% hailstall..................... 0.00339% trickhail..................... 0.00042% Stalliness (mean: -0.106) -2.0|# |## -1.5|###### |######## -1.0|############ |################## -0.5|############################## |########################## 0.0|############################## |######################### +0.5|#################### |############## +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%