weatherless...................82.38350% balance.......................37.05741% offense.......................34.79065% hail..........................16.11478% semistall.....................11.89624% hyperoffense..................11.78564% stall......................... 4.47006% voltturn...................... 4.05702% hailoffense................... 1.83739% sand.......................... 1.25397% trickroom..................... 0.42459% choice........................ 0.31724% sandoffense................... 0.30031% rain.......................... 0.12591% sun........................... 0.12184% sandstall..................... 0.07541% monotype...................... 0.06458% monobug....................... 0.02717% rainoffense................... 0.02332% mononormal.................... 0.01232% monorock...................... 0.00948% monoice....................... 0.00810% monofairy..................... 0.00469% gravity....................... 0.00330% hailstall..................... 0.00310% monopoison.................... 0.00242% monowater..................... 0.00232% monodragon.................... 0.00015% monograss..................... 0.00004% sunoffense.................... 0.00004% tailwind...................... 0.00001% monodark...................... 0.00001% monofighting.................. 0.00001% trickhail..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% tricksand..................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.111) -2.0|## |### -1.5|#### |####### -1.0|######### |############ -0.5|############################## |############## 0.0|########### |############### +0.5|####################### |################## +1.0|####### |################# +1.5|#### |# +2.0|# |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.55%