weatherless...................58.70915% balance.......................51.66384% sand..........................27.08256% rain..........................24.69274% offense.......................23.81416% choice........................22.96067% multiweather..................13.68093% hyperoffense..................13.41427% voltturn......................13.15154% semistall..................... 6.38728% dragmag....................... 5.50676% stall......................... 4.72045% trickroom..................... 3.78815% rainoffense................... 2.94093% hail.......................... 1.60344% sun........................... 1.59446% sandstall..................... 1.22357% monotype...................... 0.48407% monoice....................... 0.39847% sandoffense................... 0.34731% gravity....................... 0.21404% hailoffense................... 0.19979% sunoffense.................... 0.12207% rainstall..................... 0.06201% hailstall..................... 0.05249% monoflying.................... 0.02822% monodragon.................... 0.02224% monowater..................... 0.01239% monoghost..................... 0.01178% monofire...................... 0.01031% monofairy..................... 0.00875% monofighting.................. 0.00418% monopsychic................... 0.00173% monosteel..................... 0.00121% monobug....................... 0.00075% monorock...................... 0.00046% sunstall...................... 0.00044% monograss..................... 0.00011% monoground.................... 0.00010% monoelectric.................. 0.00005% monodark...................... 0.00004% tailwind...................... 0.00001% tricksun...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.067) -2.0|# |####### -1.0|###### |########## 0.0|############################## |############## +1.0|####### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.25%