weatherless...................83.11993% offense.......................42.32929% balance.......................40.75352% voltturn......................10.30420% hyperoffense.................. 9.46722% hail.......................... 6.46798% sand.......................... 5.70792% semistall..................... 5.17892% rain.......................... 2.46474% sun........................... 2.36594% monotype...................... 2.27240% stall......................... 2.27106% trickroom..................... 1.86567% monoice....................... 0.77426% choice........................ 0.64824% sunoffense.................... 0.57698% rainoffense................... 0.50200% hailoffense................... 0.33415% monobug....................... 0.23493% sandoffense................... 0.21334% monofighting.................. 0.18449% monofairy..................... 0.17685% monoelectric.................. 0.17388% monorock...................... 0.13014% multiweather.................. 0.12383% sandstall..................... 0.11448% monopoison.................... 0.11415% mononormal.................... 0.11223% monograss..................... 0.10056% tricksand..................... 0.09144% monowater..................... 0.08689% hailstall..................... 0.08356% monodark...................... 0.07651% monoghost..................... 0.05837% tailwind...................... 0.05479% monoflying.................... 0.05391% monosteel..................... 0.05260% monofire...................... 0.04023% gravity....................... 0.03511% monopsychic................... 0.02757% dragmag....................... 0.02452% monodragon.................... 0.01522% rainstall..................... 0.01104% trickhail..................... 0.00893% monoground.................... 0.00690% trapper....................... 0.00545% sunstall...................... 0.00383% swagplay...................... 0.00236% tricksun...................... 0.00236% trickrain..................... 0.00183% Stalliness (mean: -0.018) -2.0|# |## -1.5|#### |######## -1.0|########### |################## -0.5|###################### |############################## 0.0|############################## |############################ +0.5|####################### |################ +1.0|########## |##### +1.5|### |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%