weatherless...................80.19734% balance.......................42.62065% offense.......................37.65530% voltturn......................13.40202% hyperoffense.................. 9.95675% hail.......................... 8.07267% sand.......................... 7.87421% semistall..................... 6.24263% stall......................... 3.52467% trickroom..................... 2.81609% rain.......................... 2.23045% sun........................... 1.77802% monotype...................... 1.53535% rainoffense................... 1.37242% monoice....................... 0.67277% sunoffense.................... 0.56764% monofairy..................... 0.54714% choice........................ 0.32863% hailoffense................... 0.23637% tricksand..................... 0.19927% sandstall..................... 0.15584% multiweather.................. 0.15269% sandoffense................... 0.13920% monoghost..................... 0.11066% hailstall..................... 0.08804% monobug....................... 0.06314% tailwind...................... 0.04451% monoflying.................... 0.04173% monosteel..................... 0.02520% mononormal.................... 0.02079% monorock...................... 0.01985% dragmag....................... 0.01938% monofighting.................. 0.01905% monodark...................... 0.01694% gravity....................... 0.00651% trickhail..................... 0.00567% monoelectric.................. 0.00213% monowater..................... 0.00213% monodragon.................... 0.00199% trapper....................... 0.00127% monograss..................... 0.00126% monopoison.................... 0.00074% monopsychic................... 0.00049% monofire...................... 0.00047% rainstall..................... 0.00014% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.065) -2.0|# |## -1.5|### |########### -1.0|########## |################## -0.5|################# |############################## 0.0|########################## |############################## +0.5|######################## |##################### +1.0|########### |###### +1.5|#### |# +2.0| |# +2.5|## |## +3.0| |# more negative = more offensive, more positive = more stall one # = 0.45%