weatherless...................79.39891% balance.......................51.72942% offense.......................23.72145% voltturn......................17.73677% sand..........................12.79786% semistall..................... 9.63158% stall......................... 7.90621% hyperoffense.................. 7.01134% hail.......................... 5.94330% sun........................... 1.20298% trickroom..................... 1.13002% rain.......................... 0.75118% rainoffense................... 0.54925% sunoffense.................... 0.40972% monotype...................... 0.31904% monoice....................... 0.18475% sandstall..................... 0.16023% choice........................ 0.13880% multiweather.................. 0.09423% sandoffense................... 0.08970% monofairy..................... 0.08643% hailstall..................... 0.06656% tailwind...................... 0.04413% hailoffense................... 0.02122% monoghost..................... 0.01828% monorock...................... 0.01157% mononormal.................... 0.00768% monobug....................... 0.00613% dragmag....................... 0.00563% monosteel..................... 0.00496% trickhail..................... 0.00292% tricksand..................... 0.00117% monodark...................... 0.00111% monoflying.................... 0.00084% gravity....................... 0.00039% monoelectric.................. 0.00023% monowater..................... 0.00017% monofighting.................. 0.00015% trapper....................... 0.00009% monofire...................... 0.00006% monograss..................... 0.00006% monodragon.................... 0.00002% monopsychic................... 0.00001% monopoison.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.407) -2.0|# |## -1.5|# |###### -1.0|#### |###### -0.5|####### |################ 0.0|################ |######################## +0.5|################ |############################## +1.0|############ |######## +1.5|##### |## +2.0| |## +2.5|## |#### +3.0| |## more negative = more offensive, more positive = more stall one # = 0.60%