weatherless...................91.49843% balance.......................38.94962% offense.......................38.64617% hyperoffense..................14.67578% voltturn......................12.59649% semistall..................... 4.25157% rain.......................... 3.63087% stall......................... 3.47686% trickroom..................... 2.74869% sun........................... 2.54099% hail.......................... 1.92727% monotype...................... 1.74153% monoelectric.................. 1.40255% choice........................ 0.68800% sand.......................... 0.46343% rainoffense................... 0.22528% hailoffense................... 0.22452% sunoffense.................... 0.21780% monowater..................... 0.17772% monofairy..................... 0.09251% dragmag....................... 0.07785% multiweather.................. 0.05758% trickhail..................... 0.04509% tailwind...................... 0.03959% monoice....................... 0.01134% monosteel..................... 0.01048% monoghost..................... 0.01024% monobug....................... 0.00936% monodark...................... 0.00709% sandoffense................... 0.00567% mononormal.................... 0.00524% tricksun...................... 0.00431% monorock...................... 0.00425% monopoison.................... 0.00266% gravity....................... 0.00261% monofighting.................. 0.00238% monofire...................... 0.00180% swagplay...................... 0.00160% monopsychic................... 0.00150% monograss..................... 0.00148% monoflying.................... 0.00131% monodragon.................... 0.00111% tricksand..................... 0.00077% trickrain..................... 0.00061% monoground.................... 0.00050% rainstall..................... 0.00011% allweather.................... 0.00002% sunstall...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.082) | -2.0|## |###### -1.5|############### |######## -1.0|########## |################### -0.5|########################### |########################### 0.0|########################### |############################## +0.5|####################### |######################## +1.0|########### |#### +1.5|# |## +2.0|# | +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.41%