weatherless...................95.05503% balance.......................45.28075% offense.......................29.21452% voltturn......................12.93939% hyperoffense..................10.44494% stall......................... 9.01439% semistall..................... 6.04540% rain.......................... 2.34946% trickroom..................... 1.53810% sun........................... 1.18407% monotype...................... 0.96234% monoelectric.................. 0.93986% sand.......................... 0.83004% hail.......................... 0.59431% choice........................ 0.37690% dragmag....................... 0.13753% hailoffense................... 0.07273% rainoffense................... 0.06122% trickhail..................... 0.06049% tailwind...................... 0.03308% sunoffense.................... 0.01784% multiweather.................. 0.01247% monofairy..................... 0.00544% monosteel..................... 0.00445% monowater..................... 0.00310% monoice....................... 0.00225% monobug....................... 0.00203% sandoffense................... 0.00198% mononormal.................... 0.00184% monoghost..................... 0.00180% monorock...................... 0.00073% gravity....................... 0.00045% tricksun...................... 0.00038% monoflying.................... 0.00037% monodragon.................... 0.00037% monofire...................... 0.00022% monofighting.................. 0.00015% monograss..................... 0.00013% tricksand..................... 0.00012% monopsychic................... 0.00005% monopoison.................... 0.00002% monodark...................... 0.00001% trickrain..................... 0.00001% swagplay...................... 0.00001% rainstall..................... 0.00001% monoground.................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.225) | -2.0|# |#### -1.5|####### |###### -1.0|##### |########## -0.5|################# |############## 0.0|###################### |############################ +0.5|############## |############################## +1.0|############## |### +1.5|# |###### +2.0|# | +2.5|# |##### more negative = more offensive, more positive = more stall one # = 0.52%