weatherless...................85.02029% offense.......................48.81803% hyperoffense..................44.73847% sun...........................11.05231% sunoffense.................... 7.61445% balance....................... 6.06421% batonpass..................... 4.47870% tailwind...................... 4.47649% monotype...................... 2.38820% voltturn...................... 2.33527% hail.......................... 1.93173% monosteel..................... 1.85896% rain.......................... 1.32090% sand.......................... 1.14669% hailoffense................... 0.93499% trapper....................... 0.89750% multiweather.................. 0.46970% trickroom..................... 0.41678% dragmag....................... 0.34401% semistall..................... 0.33960% rainoffense................... 0.31975% sandoffense................... 0.23595% monofire...................... 0.19405% monoghost..................... 0.09482% choice........................ 0.08600% monopsychic................... 0.05072% gravity....................... 0.04190% stall......................... 0.03969% mononormal.................... 0.03308% monowater..................... 0.02646% monopoison.................... 0.01764% trickrain..................... 0.01764% monoflying.................... 0.01764% monorock...................... 0.01544% monofairy..................... 0.01544% monobug....................... 0.01323% monofighting.................. 0.01103% monoelectric.................. 0.01103% monograss..................... 0.00882% monodark...................... 0.00882% monoice....................... 0.00662% sandstall..................... 0.00441% monodragon.................... 0.00441% rainstall..................... 0.00441% tricksun...................... 0.00221% Stalliness (mean: -0.912) -2.5|# |## -2.0|##### |######## -1.5|############## |#################### -1.0|######################## |############################## -0.5|############## |########### 0.0|####### |### +0.5|## |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.70%