weatherless...................91.28105% hyperoffense..................51.66779% offense.......................47.81957% tailwind...................... 7.44888% sun........................... 6.93231% sunoffense.................... 5.99472% batonpass..................... 5.29098% monotype...................... 1.95243% monosteel..................... 1.95238% hail.......................... 1.26477% hailoffense................... 0.92820% trickroom..................... 0.58890% balance....................... 0.50969% sand.......................... 0.44862% voltturn...................... 0.29519% trapper....................... 0.21413% rain.......................... 0.16050% gravity....................... 0.15758% rainoffense................... 0.11336% multiweather.................. 0.08724% choice........................ 0.05021% dragmag....................... 0.01705% sandoffense................... 0.01306% semistall..................... 0.00295% monodragon.................... 0.00005% mononormal.................... 0.00001% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -1.019) -2.5| |## -2.0|######## |############# -1.5|##################### |###################### -1.0|############################## |####################### -0.5|###### |#### 0.0|###################### | +0.5| | +1.0| | more negative = more offensive, more positive = more stall one # = 0.66%