weatherless...................90.01672% balance.......................43.52949% offense.......................38.49827% voltturn......................12.43633% hyperoffense.................. 7.04768% stall......................... 6.90305% hail.......................... 6.09973% semistall..................... 4.02152% rain.......................... 3.10800% rainoffense................... 1.99730% monotype...................... 1.03875% trickroom..................... 1.02308% sun........................... 0.55071% dragmag....................... 0.45966% choice........................ 0.41024% monodark...................... 0.36553% monoice....................... 0.30996% sand.......................... 0.24036% tailwind...................... 0.20601% sunoffense.................... 0.14341% hailoffense................... 0.14274% mononormal.................... 0.09493% monobug....................... 0.09366% gravity....................... 0.08369% hailstall..................... 0.06563% monorock...................... 0.05568% monopsychic................... 0.03570% monoelectric.................. 0.02965% monowater..................... 0.01684% multiweather.................. 0.01552% monosteel..................... 0.01025% sandoffense................... 0.01009% monograss..................... 0.00528% monodragon.................... 0.00525% monoflying.................... 0.00462% monofire...................... 0.00382% monoghost..................... 0.00291% monopoison.................... 0.00189% monoground.................... 0.00152% sandstall..................... 0.00136% monofairy..................... 0.00114% monofighting.................. 0.00013% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.183) -2.0|# |# -1.5|## |####### -1.0|###### |############## -0.5|############# |################## 0.0|############################## |######################## +0.5|################### |############## +1.0|########### |### +1.5|## |# +2.0| | +2.5|### |##### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.57%