sand..........................49.94025% weatherless...................48.82044% offense.......................38.97516% balance.......................34.12398% semistall.....................11.46639% hyperoffense..................10.27374% stall......................... 5.16073% batonpass..................... 4.80713% sandstall..................... 3.19343% sandoffense................... 2.66713% dragmag....................... 1.67965% rain.......................... 1.07341% choice........................ 0.76823% monotype...................... 0.49233% rainoffense................... 0.30659% trapper....................... 0.27615% sun........................... 0.19079% monowater..................... 0.17707% sunoffense.................... 0.10098% voltturn...................... 0.08822% mononormal.................... 0.04578% monoflying.................... 0.04166% monofire...................... 0.03705% multiweather.................. 0.03047% monobug....................... 0.03026% monofighting.................. 0.02769% monoghost..................... 0.02479% monopsychic................... 0.02341% monopoison.................... 0.02108% monorock...................... 0.01969% monosteel..................... 0.01514% monodark...................... 0.01276% monograss..................... 0.01267% monoelectric.................. 0.01091% monofairy..................... 0.00831% monoice....................... 0.00758% monoground.................... 0.00656% hail.......................... 0.00559% monodragon.................... 0.00450% hailstall..................... 0.00009% Stalliness (mean: 0.081) -2.0|# |## -1.5|#### |########## -1.0|##################### |######################### -0.5|############################## |############################## 0.0|############################# |######################### +0.5|####################### |################### +1.0|################# |############### +1.5|########### |####### +2.0|#### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.37%