sand..........................62.53242% weatherless...................36.97773% offense.......................35.88177% balance.......................34.21720% semistall.....................13.24931% hyperoffense..................11.00402% stall......................... 5.64770% batonpass..................... 4.43551% sandstall..................... 3.70529% sandoffense................... 3.53882% dragmag....................... 1.45822% rain.......................... 0.44777% choice........................ 0.25058% trapper....................... 0.17343% rainoffense................... 0.10361% voltturn...................... 0.09260% sun........................... 0.05005% sunoffense.................... 0.01286% multiweather.................. 0.00798% monotype...................... 0.00722% monowater..................... 0.00549% monosteel..................... 0.00098% monobug....................... 0.00021% mononormal.................... 0.00017% monoice....................... 0.00015% monorock...................... 0.00013% monofighting.................. 0.00003% monofire...................... 0.00002% monoground.................... 0.00002% monopsychic................... 0.00002% monoghost..................... 0.00001% monograss..................... 0.00001% monodark...................... 0.00001% hail.......................... 0.00001% monoflying.................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.135) -2.0| |# -1.5|#### |######## -1.0|####################### |######################## -0.5|########################## |############################## 0.0|####################### |######################### +0.5|#################### |##################### +1.0|####################### |################# +1.5|########## |######### +2.0|#### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.37%